GBARetro.com - News
| GreenBeretDS V0.3 | 23 May 2009 |
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Just a small fix for the Green Beret Emulator.
*Fixed parsing of more zip files.
Download V0.3
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| GreenBeretDS V0.2 | 13 May 2009 |
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First official release of my first official NDS emulator =).
*Added GUI including touch support.
*Added support for "Rush n' Attack" & "Mr. Goemon".
*Added support for (compressed) zip files.
*Added savestates.
*Added option for unscaled screen.
*Added optional powersave for 2nd screen.
*Added gamma correction.
*Fixed scaling.
Download V0.2
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| MSXAdvance V0.4 | 8 April 2009 |
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Cleaned up release of MSXAdvance.
*Fixed timing of HALT instruction.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
Download V0.4
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| Cologne V0.8 | 8 April 2009 |
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Spring cleaning time, I thought I just might release whatever versions of the old emulators I have lying around.
So here is a "new" version of my Coleco emulator Cologne.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
Download V0.8
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| Yie Ar Kung-Fu GBA V0.1 | 2 April 2009 |
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Yet another arcade emulator which uses the M6809 cpu, this time from Konami.
This one has sound as well, though no speech.
*Pretty much everything works except speech.
Download V0.1
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| Ghosts'n Goblins GBA V0.1 | 1 April 2009 |
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Another arcade emulator which uses the M6809 cpu.
Should be fairly playable, even has working screen flipping.
I have one more arcade emulator coming up, though I can't find why the music doesn't play.
*Pretty much everything works except sound.
Download V0.1
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| SonSonGBA V0.1 | 23 March 2009 |
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Here's a little present to the few GBA nuts still left.
A SonSon arcade emulator! Mainly done to test out my M6809 cpu emulator.
*Pretty much everything works except sound.
Download V0.1
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| SMSAdvance V2.5 | 26 January 2009 |
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New SMSAdvance with a couple of small fixes.
*Added support for GG Bios from Pogoshell.
*Added mapper support for new Korean games.
*Changed interrupt method so more cards should be able to patch SMSA.
Download V2.5
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| NGPAdvance V0.3 | 1 October 2008 |
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A couple of fixes for NGPAdvance, some more games should be playable.
*Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
*Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
*Fixed background glitch in "Memories of Pure" (HCount register).
*Fixed problems with DMA probably affecting many games.
Download V0.3
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| NGPAdvance V0.2 | 4 September 2008 |
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New version of NGPAdvance, a lot of games should be a bit more playable
thanks to speedhacks. I also added support for a lot of internal hardware
(RTC/Alarm, Power button, DA/DA IRQ) so that you can use the real bios.
Still no flash emulation as I can't really see how to implement it on the GBA...
Also uploaded a tech doc for the NGPC.
*Added speedhacks for a lot of games.
*Added emulation of batteries & sub battery.
*Added RTC alarm.
*Added power button (SELECT).
*Added D button (R) (check Doko Demo Mahjong).
*Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.
Download V0.2
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| NGPAdvance V0.1 | 3 July 2008 |
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New emulator! Woho! Well just like the Wonder Swan emulator this is really slow.
It doesn't support any kind of saving so some games won't work correctly or at all.
Other games have graphical glitches and are really slow.
Some games doesn't work and it's really slow.
It is indeed slow but there are a few things you can do to speed it up a little bit.
You can turn off the Z80 for some games (experiment when to turn it on/off) and you
can lower the clock of the TLCS-900 cpu.
*First release most things implemented except flash/save..
Download V0.1
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| SMSAdvance V2.4 | 16 April 2008 |
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Just fixed the gamma setting and fixed/cleaned up the source a bit thanks to Dwedit.
*Fixed config loading for gamma setting..
Download V2.4
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| SMSAdvance V2.3 | 28 March 2008 |
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Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff.
New SMSAdvance with lot's of unimportant stuff added and some games fixed as well.
I guess the biggest thing is that allmost all games now run full speed all the time, enjoy!
Ops, just fixed a small bug with the new VRAM copy, download V2.3
*Added copying of first 32kB ROM to VRAM for faster execution.
*Added selection of machine.
*Added correct noise generation for SG-1000 emulation.
*Added correct palette in TMS9918 modes on SMS machines.
*Added different vdp capabilities depending on selected machine.
*Added some very basic Mode5 support when Machine=MegaDrive.
*Added different io maps depending on selected machine.
*Added support for the SMS1 tilemap address masking (Ys(J)).
*Added support for turning on/off internal RAM.
*Added auto save of SRAM (if it's allready present) when entering menu.
*Added auto turn off of Bios when no header found (on machine=Auto).
*Added auto region (Pop Breaker GG (J)).
*Fixed support for Dodgeball King (KR).
*Fixed pushing and poping of AF register (Adventure of Batman GG).
*Fixed sprite bugs in unscaled mode on Codemasters games.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed palette setting for TMS9918 modes on GG.
*Fixed noscrolling for TMS9918 modes.
*Fixed up Mode1 graphics a bit.
*Fixed correct HCounter and latching.
*Better switching between TMS9918 and SMS video modes.
*More info shown from the game header.
*Optimised tile rendering for mode 0 & 2 (for real this time).
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
Download V2.3
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| MSXAdvance V0.3 | 3 December 2007 |
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Some people have been bugging me about a MSXAdvance with 64kB RAM for christmas, so here it is.
As I've been working on the Z80 and SMS emulators for some time now there are some more fixes in it as well.
*Added 64kB of RAM instead of 32kB (Batman).
*Fixed initialization of horizontal position of keyboard.
*Fixed initializing of all CPU regs on reset.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised some of the SBC instructions.
*Optimised DAA opcode.
*Optimised one of the SRA opcodes.
*Optimised tile rendering.
Download V0.3
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| SMSAdvance V2.1 | 9 May 2007 |
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New SMSAdvance after nearly a year, mostly fixes for the SG1000.
*Optimised tile rendering for mode 0 & 2.
*Fixed a bug where GG games set the "lock-toprow" bit (Sonic Drift demo).
*Added support for the SG1000 games Mahjong and Home Mahjong.
*Added support RAM on some SG1000 games (The Castle, Othello...).
*Fixed clearing of SMS VRAM when no bios used.
Update: fixed a huge bug making a lot of games crash at start, sorry about that.
Download V2.1
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| HDDVD | 8 May 2007 |
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09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
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| Remudvance V0.3 | 2 March 2007 |
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Poking around with the 6502 cpu core and made some fixes to flag calculation on ADC/SBC in decimal mode.
*Fixed flag calculation on ADC/SBC.
*Optimised background rendering a bit.
Download V0.3
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| random text | 3 February 2007 |
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I'm still alive and working my ass off coding an emulator for the DS.
I promise I will put up something new here very soon.
Oh and don't forget to visit WiiCade from your Wii
if you want some cool flashgames to play on it.
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| Site move | 1 December 2006 |
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Christmas time! =) Wii! I'm still poking around with the web site and stuff,
got my own webspace and a domain name (ndsretro.com). It's mostly because I
wanna learn PHP and mess around with style sheets for the DS browser (Passagen
screwed that up), I've tried building a better stylesheet for the DS browser
but I still don't know if I'm gonna put in links to the other pages as well.
If things doesn't work as they used to, my passagen mail still works.
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| Cologne V0.7 | 5 September 2006 |
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So I added savestates and a virtual joystick to Cologne.
Job and life is gonna take a lot of my time for a while now so things will probably slow down quite a bit from now on.
*Added Savestates.
*Added virtual joystick.
*Added joystick config.
*Fixed "Go Multiboot" when used from Pogo.
*More colorful palette.
Download V0.7
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| SwanAdvance V0.1 | 28 July 2006 |
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Surprise! A WonderSwan Color emulator for the GBA, it's actually not that much
to cheer about as it's dead slow, but it works as far as playing Final Fantasy.
To speed it up I need to rewrite the cpu core and even that will probably just
make it slightly faster, so it looks like it's a dead end but I did give it a try.
Download V0.1
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